Hello and welcome (back) to The Gazetteer, Wyrd Science's once supposedly weekly and now apparently biannual newsletter. First up a big welcome to the surprisingly large number of you who have signed up to receive our newsletters while we've been on hiatus (mainly it has to be said through our defunct Substack account which we've copied over here, if for some reason you only like to receive newsletters via Substack then there should be an unsubscribe button within easy reach). And for everyone else hello again, I hope that last few months have been good to you.

So, we're back... Kind of. I'm still trying to find a way to send this thing out that doesn't cost a bomb and a format for it that doesn't take too much of my life away but over the next few weeks I'm going to try and get back into putting these things out on a more regular basis whilst trying out a few new ideas.

This week though I have been spurred to put fingertips to keyboard by a few different things, not least the sad news that John Blanche, probably one of greatest, and almost certainly the most influential, British fantasy artist of the past 50 years passed away on Monday.

For so many of us John’s art was the gateway to a whole new life, one far beyond the mundane reality of the suburbs and towns we grew up in. He was a genuine inspiration, a man who's ideas shaped the spiky contours of countless imaginations when so many of us we were exposed to his work at, let's be honest, probably far too young an age.

One of the key early Games Workshop artists, John's relationship with the company went right back to issue 4 of White Dwarf, which featured his work on the cover. Over the following years, alongside the likes of Russ Nicholson and Ian Miller, John played a pivotal role in defining a peculiarly British fantasy aesthetic, one that owed as much to the likes of Motörhead and punk as it did Frank Frazetta.

His paintings and illustrations for the Fighting Fantasy/Sorcery books and the work he did to define the look of the Warhammer universes both as an artist and equally importantly as art director at Games Workshop, provided a powerful and much needed, grubby counterweight to the more epic, and indeed heroic, look that dominated American fantasy art in the 1980s.

It’s almost obvious to the point of triteness that British gaming would be unrecognisable today without his input and singular vision, but I’m forever grateful that he gave us these fantastic worlds that for all their outlandish wonders and horrors, felt intrinsically connected to the culture that I and so many other British kids grew up in at a time when, as I've spoken about before, we were being flooded with and seduced by so much chrome plated Americana.

Still, for all that his work was rooted in the country of his birth his impact went far beyond our shores, influencing & inspiring people everywhere dice are thrown to determine the fate of weird, often horrible little creatures. With Warhammer a truly global phenomenon, and one that looks set to only get bigger and bigger over the coming years, it's fair to say that no child today is entirely safe from the seismic effect his creations can have on fertile young minds.

Just yesterday morning before the news broke I was writing about some of his Tolkien paintings from the 1970s. I’ve spoken before about the impact David Day’s A Tolkien Bestiary had on me as a kid, and so much of that was to do with the art of Ian Miller and John Blanche. John’s depiction of the Dark Tower of Mordor or the Battle of Five Armies are seared on my brain, and looking at them again now I still find them as evocative as when I first saw them some 40 odd years ago.

'We Are Legion' by John Blanche, as featured on the cover of the Skeleton Horde box

A year or two after that initiation when I started my first Warhammer army, the choice was obvious. John’s painting of an indefatigable army of bleached bones scouring the land on the cover of the Skeleton Horde boxset was too irresistible for my ten year old self, undead it would be. And would be again some 30 years later when half-cut I wandered into a Warhammer store for the first time in decades and surprised myself leaving once again with a box of plastic skeletons in my hands (a decision that directly lead me to starting Wyrd Science).

Today I can still pull any number of books off my shelves featuring his art & lose myself for hours in his art and the worlds that he did so much to create. Worlds full of darkness & horror but also, and for me more importantly, full of so much life and humour, worlds filled with an anarchic spirit that cut through what in so many other hands could have, and indeed often has, resulted in drearily macho power fantasies that celebrate rather than illuminate the grim darkness and absurdities that his work depicted.

I can’t say that I’d ever want to live in the worlds he created but my god, to this day, I do love to visit them.

Our condolences go out to all his friends and family and wherever you are now John, thank you for everything.


Right, always hard to know how to follow that kind of thing without it being too jarring or crass, but in more positive news I was invited on to The Grognard Files the other week to explain why on earth I'd start a print mag in this day and age. If my explanations for why I'd do such a thing don't clear that up then I'm pretty sure that my manner of presenting them will.

RPG ’zines (with Wyrd Science) - The GROGNARD Files
In this episode, we return to the world of RPG zines and speak to John Power of Wyrd Science magazine.

Like I said when I guested on the Smart Party earlier in the year, I'm fairly sure I have a face for podcasts and a voice for magazines, but apart from one comment right near the end which I regretted the second it came out my mouth I hope I was moderately entertaining and perhaps even illuminating. Despite my natural inclination to hide in a closet at the thought of doing these things I am massively grateful to Dirk for inviting me on, so do check it out if you have any interest in that kind of thing (or indeed any other episodes, they're all great).

The good folks over at Pics & Ink also flung a few questions at me that thankfully I was able to answer by email this time, and well I'd like to think it's worth a read, it's short anyway so you'll only lose two minutes reading it, so here I am in my natural environment cowering behind a computer screen trying to sound clever...

MEET THE MAKER - WYRD SCIENCE
We’re pleased to have Wyrd Science back on our shelves, including the latest Issue 8. It’s one to try if you’re interested in games in all their forms, from role-playing games and war games to more traditional board games. We spoke with editor John Power to find out what goes into bringing Wyrd Science together. Let’s

Finally, since it's been out for over a month now I was going to do a debrief here of the new issue but as this is getting quite long now and there's still plenty to cover I shall save that for the next newsletter. That does mean that if you haven't bought a copy yet you have time before that to get one and perhaps nod along in agreement or shake your head in disgust, choose your own adventure as they say.

Wyrd Science Issue 8 - TTRPGs, Wargames, Board Games & More
In this issue! Dolmenwood, Blades in the Dark, 50 years of Bunnies & Burrows, The Old King’s Crown, RPG Zines, Doomsong, Trench Crusade, Folk Festivals & More!

For now though I will say a huge thank you to everyone who has bought a copy of issue 8, the feedback has, on the whole, been fantastic. I think the magazine's found a new rhythm and is going from strength to strength, so do please check it out. It's obvious really but the more we sell, the more people we can pay half decent money to to write for it, illustrate it and one day hopefully copy edit it and, all in all, the better it will be.

Right, on that note I'm going to go make a cup of tea and leave you with a whole load of interesting stuff that other people have written, we've enjoyed reading and that we think you may too. Try not to unsubscribe and hopefully we'll be back in your inboxes in less than 6 months time.

Thanks

John x


All the gaming stuff that's kept us staring into the black mirror this week...

The big thing over the past week was the UK Game's Expo in Birmingham, by all accounts it was the biggest yet and it seems like everyone had a pretty good time. Maybe we'll be there next year, that would be nice. In the meantime there's been some interesting posts by people who did attend looking at both the experience of attending and of running a stall.

Kieron Gillen appeared to have bought have half the convention's stock of games home with him (plus one Dr. Em Friedman, who's own account of the weekend is here). Looking forward to hearing about some of these in more detail over the coming months.

My UKGE 2026 Diary - Old Men Running The World
I went to UKGE. This is what I brought back with me. Also, memories, which I share.

Colin from By Odin's Beard provided another useful and candid account of tabling at a convention as a small independent RPG publisher.

UKGE 2026 Post-con Postmortem
On Friday, 29 May 2026, I attended the UK Games Expo in Birmingham for the third time. Last year was a bit of a disappointment, with numbers down significantly from the first year, but this time was a lot better. My wife and I drove down from North Yorkshire the day before, on Thursday, 28 May and set up the booth Thursday afternoon. The drive took us about 3.5 hours, including a stop for lunch. As previously, I wanted to document my experience as a TTRPG exhibitor, covering the highs and lows, expenses, revenue, and set-up/breakdown process. Costs Item Cost Exhibitor space (3x2m) £468 Corner stand supplemental £264 Stand furniture (two tables) £22.80 Hotel (3 nights) £715 Total cost of expenses £1469.80 The base exhibitor space cost was up slightly from last year, but the corner stand supplemental charge stayed the same. The furniture cost was slightly more. Oddly enough, we were in the exact same spot this year, with the same table number and everything: 3-307. Once again, we were opposite the huge Chaos Cards block (selling board games). These are the costs solely attributed to UKGE 2026 and don’t include things like meals and petrol. I chose to stay at the hotel closest to the venue, the Hilton Metropole, like last year; the cost of the hotel increased by about £30. Sales Book Qty Sold Midnight of the Century (hardcover) 39 Oroboro Dossier File 01 20 Runecairn Wardensaga Remastered 16 We Deal in Lead 7 Runecairn Bestiary 7 Runecairn: Into the Nine Realms 8 Midnight of the Century Primer 4 Runecairn: Core Rules 3 Colossus Wake 1 We Deal in Lead: Omega City (Ashcan) 1 Merchandise Qty Sold It Is Still Dark of Night Cassette 12 Stickers 8 A5 Print 6 Patch 4 Button 3 T-Shirt 2 Dice Set 1 Investigator Field Journal 1 Postcard 1 Total amount of revenue: £2258 Some interesting things to note: Midnight of the Century was far and away my best seller, which makes sense since it’s newly released and I’ve been hyping it for a year. Still, I’m impressed at how many we sold! Oroboro Dossier (also new) proved popular as well, though a lot of these sales were because of the Midnight bundle, which also included the It Is Still Dark of Night Cassette. I sold a handful of copies of the Midnight Primer, which shows that sometimes folks are more willing to spend £10 to try something new rather than £32; haven’t two price points for entry seems to work well, for my books at least. Runecairn Wardensaga is still proving popular, which is nice to see. I removed the other Runecairn zines (Advanced Rules and Beneath the Broken Sword), to focus on the Core Rules and Wardensaga. HOWL needs a new print run, hence why it wasn’t included in the list. Stickers and prints were more popular than ever, which was surprising. I think UKGE is a good place to sell art prints, as they’re relatively rare to see, as opposed to a con like Thought Bubble that’s swimming in amazing art prints for sale. Unsuprisingly, people weren’t that interested in dice, since there are dedicated dice stands with much cooler stuff than mine! Dice are more interesting when there’s less tables selling them (thanks, supply vs. demand!). Some of these sales were to retailers and were sold at wholesale prices (50% off), though not as many as last year. Profit Expenses £1469.80 Revenue £2258 Profit £788.20 UKGE is spread out over 3 long days (nine hours on Friday and Saturday, seven hours on Sunday). Both Friday and Saturday were busier, much busier than last year, but Sunday was a bit quieter; there were issues with trains and rail replacement buses which meant transport issues for attendees. Profit was up on last year but down compared to our first year at UKGE in 2024. I’d just come off the back of a successful Kickstarter in January, and I hadn’t sold my stuff at UKGE before, which likely explains the strong start. Setup/breakdown We drove down from North Yorkshire on Thursday morning, arriving at the NEC about 15.00. Setup had been open all day and getting the car to the right spot was pretty straight forward; I booked a slot with NEC’s loading system beforehand. Drive to the staging area and then wait for the green light to park at the entrance door. We had an hour slot to offload and setup. Like last year, this which wasn’t quite long enough due to a long queue for our exhibitor lanyards. My wife had to park the car as our 1-hour slot expired during setup. Next time, we’ll grab our lanyards at a separate time. In an improvement on last year, breakdown procedures were given out with the maps when we picked up our lanyards, rather than being handed out on Sunday. I used a collapsible hand trolley, which did an amazing job getting boxes from the car to the table with minimal fuss. There are multiple loading doors around the two halls, which made setup and breakdown really easy. After a long and tiring weekend, we finished up and were on the road before 17.00. Stamp Quest 2026 The UK Tabletop Industry Network ran Stamp Quest 2026 for this year’s UKGE and my table was once again included. I used my trusty stamp once again, a red Runecairn bonfire. StampQuest numbers seemed up compared to last year, as there was a steady flow all weekend. Like previously, most people asking for stamps immediately moved on after getting one, but maybe 15-20% looked around or asked questions and about 5% actually bought something. My wife’s become a pro at handling the Stamp Questers and always brings a smile to people’s faces. Observations I’ve been thinking about why this year was so different to last year. I was in literally the exact same spot, across from the same large board game retailer, but my sales were significantly higher than last year. Part of that’s due to the new book line, Midnight of the Century; it’s different from my other games (Runecairn is a Norse fantasy Soulslike TTRPG and We Deal in Lead is a weird west gunslinger TTRPG, while Midnight is a no-combat ’90s investigation TTRPG), so that probably brings in a different type of customer. My wife thinks that Midnight appeals more to women and non-binary folk than my other games, and she’s probably right. I decided to set Midnight up on its own table and brought in my vintage portable Hitachi tape player, complete with batteries, to play the Midnight soundtrack cassette intermittently throughout the day. The tape player was a big hit and fun talking point for folks passing by. The AC wasn’t on for setup (at least not when we were setting up at 15.00), which got unpleasant real quick. I can understand why they leave it off (all the loading doors were open), but it still wasn’t ideal. Looking at the weather forecast, I was worried Saturday would be excessively hot as well; thankfully, the forecast was wrong and it wasn’t actually 28C but unfortunately it was hot enough to apparently overwhelm the AC in our hall Saturday afternoon, which made for three incredibly uncomfortable and hot hours. Highlights Having someone pull out an actual portable cassette player (Walkman) and test out the Midnight soundtrack on cassette. I’ve got the coolest customers! I’ve had great feedback on Midnight already, both directly at the table by people flipping through the hardcover, to second-hand chatter from people saying their friend had to show them this cool new game, which turned out to be Midnight. I’ve put a lot of work into the game and I’m really proud of the result. I gave about three or four different interviews to YouTubers and streamers, including one from my hometown in Canada (go check out Weird Place), mainly about Midnight but also advice for folks looking to start exhibiting at conventions. Donating some of my books to an English library in Dusseldorf, Germany. I’m always happy to help out libraries! Handing out pre-order copies of Midnight to folks who bought it at earlier cons. Thanks for your patience! Chatting with other TTRPG and boardgame creators at the Kickstarter Games Mixer and Saturday evening at the Hilton bar’s unofficial meetup. It’s always incredible to see the different types of people who are passionate about making games. FinleyJinley’s Solo RPG Catalogue for UKGE 2026 I want to highlight the amazing work that Finley did in researching and gathering a list of solo RPGs for sale at UKGE 2026. I had three people specifically call out the Solo RPG Catalogue (some folks had a print copy with them) as the main reason for checking out my stand. I can only imagine how many sales this resulted in for folks across the con, so please join me in thanking Finley for their time and effort! They did the same thing last year and are an amazing force for solo TTRPGS. https://finley-jinley.itch.io Improvements for next time UKGE: grab the lanyards after setup is complete; two people working on setup makes things a lot quicker. Print out table cards more than 2 days before the con; my printer decided to act up which meant I was stuck with flimsy paper that proved difficult to wrangle.

As did George from Three Sails, who it sounds like had a very successful weekend. Incidentally this reminded me that I really need to find time to run Gallow's Corner, an unfortunate side effect of the magazine's rejuvenation and new schedule is that I don't actually appear to have time to play too many games, which clearly sucks.

Anyway I'm struggling to think of both a more niche and yet somehow irresistible conceit for a game than imagine the 14th century peasant's revolt IF and this is a direct quote from the book "Thomas Hobbes had lived three centuries before he did, and if his book Leviathan, or the Matter, Forme, and Power of a Commonwealth Ecclesiasticall and Civil had been published in 1351, rather than 1651." I mean, come on, that right there's speaking my love language.

UK Games Expo 2026: Running the Numbers — Three Sails Studios
A second post-convention blog post makes something a tradition, right? Well, in that spirit of tradition, it’s time for me to Run the Numbers for UK Games Expo 2026! For those of you who don’t know me / us, I’m George Francis Bickers and this is Three Sails Studios . I’m the Studio Lead and the c

Author Tim Clare, whose wonderful book The Game Changers we reviewed in Issue 7, wrote a great piece about attending the con with both his young daughter and his own AuADHD issues. It's a moving, frustrating, hopeful and ultimately somewhat hopeful piece and reminded me again of why I loved The Game Changers so much. Do go buy it if you haven't already, you'll read it in a day or two and you'll look at those unplayed boxes of games on your shelf with fresh eyes again.

STUPID GAMES, STUPID PRIZES - Tim Clare - Author, Poet and Creative Writing Advice Podcaster
STUPID GAMES, STUPID PRIZES A week ago, in 34°C heat, I went with my wife and daughters camping. We deliberately chose a site only fifteen minutes’ drive from our house, near a familiar spot we’ve often visited, to make things as stress-free as possible. During the build-up, I felt increasingly anxious. I didn’t want to ... Read more

And finally Kayla from Rat Wave Games House used her experience of the con as a peg to write something much more interesting and personal than a rundown of what the hottest Funko Pop was this year. Well worth a read.

https://ratwavegh.wordpress.com/2026/06/03/decision-to-live-ukge-2026-reflections-except-not-really/


Art, music, books, films, tv, weird shit, just all the other stuff we like...

It feels somewhat redundant to big up a new Boards of Canada album, if you're even vaguely aware of the band you've probably been counting down the days to its release for a while now. But it's here and well, for now let's just say that Inferno is very Boards of Canada and so far has chalked up about 15 start to finish listens since release, with Age of Capricorn earning several instant pull ups.

Client Challenge

RPG publisher and artist Jon Hodgson wrote a lovely piece about acts of creativity.

Two long walks to find things
I’m thinking a lot lately about creativity. Making things has always been something I’ve just undertaken, very naturally and often without much self examination. But over time, that self examination, that reflexivity seems to just grow from the act of doing. As the act of making comes naturally,

Probably my favourite discovery of the past few months has been Iain Mew's Super Chart Island, where he's basically working his way through every number one on the UK gaming charts of the 80s. As someone who (mis)spent a lot of my youth either huddled around my Amstrad CPC464 or my neighbour's Spectrum this is a wonderful trip down memory lane featuring so many games, such as Feud, that I'd completely memory holed. Seriously just dip in and out at random, wonderful stuff.

Feud – “For ‘erbs an’ stuff”
In 1983, Virgin Games paid £500 for a ZX Spectrum game called Ghost Town, a text adventure with some limited graphics and a gold rush setting. It was one of its programmer’s earliest published game…

I had the immense pleasure of going out for a drink with Anne Billson last week along with the very excellent Johnny Mains (who we spoke to in issue 8 of the magazine) and then as an extra bonus the next day got to read her 20 best corridors in film piece in The Guardian. Now you too can do at least one of those things.

The 20 best corridors in film – ranked!
Ahead of the release of Backrooms, we invite you to lose yourself in our list of the most terrifying – and most inviting – hallway scenes in cinema

There's a very good looking weekend of skateboarding events coming up at both the BFI and Southbank Centre later this month, not sure if that prompted this but the Guardian also posted a great piece the other day of 80s & 90s UK skateboarding pics that has, embarrassingly, had me thinking about going out and snapping my ankles in a ridiculous for my age manner again.

‘It was much grittier than the US scene’: UK skateboarding in the 80s and 90s – in pictures
Flying from rooftops or grinding on car spoilers, the skaters at the spectacular birth of a UK subculture are captured in Neil Macdonald’s book Elsewhere

Oh, go on, might as well play it again...

Oh go on as a bonus you can have another video, this time for Felt's Primitive Painters a song and video that for me effortlessly (well, in the studio it wasn't so effortless) conjures up a very particular time in UK music and over the past couple of weeks I keep finding myself coming back to...


Well, you made it this far, you obviously like something that we do. Why not buy a magazine and enjoy tens of thousands more words, many in the right order, from us...

Wyrd Science – Tabletop Gaming Magazines, Merch & More
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